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Inflatapong Table

Ping-Pong Balls

12-oz Party Cups

12-oz Cans of a Beverage of Choice

 
     
 
     
 

 

 
     
 
 
Inflatapong is played by two teams of two.  (4 Total)
 
   
 
     
 

10 12-oz party cups are to be aligned in a pyramid formation at each end of the table. The patented Inflatapong© “racks” on both sides of the table should be used as templates for aligning the cups properly. Once in place, all ten cups should be filled with approximately 3-4 ounces by a beverage of choice (3 12-oz cans per side). Inflatapong's uniquely patented design allows game play to be located both in the water and out.

 
     
 
     
 
Each team of two is to stand at opposite ends of the table. In order to decide who goes first, both ping pong balls are distributed evenly so that each team has one ball. Both players from opposite teams who are holding the ping pong ball are to throw at each other’s cups simultaneously. If one player lands his ping pong ball in the opposing team’s cup, then that team wins the right to go first. However, if both players either make or miss on their turn, then the balls are to be thrown again. Teams should take turns throwing the balls, allowing all players to be involved. The right to go first is won when one team lands a cup and the other misses.
 
     
 
     
 
To start, the team who wins “pre-game” is to be given both ping pong balls. Each player on a team is allowed to throw one ping pong per turn. Once both players on a team have thrown their ping pong ball, it immediately becomes the other team’s turn. Teams are to shoot in effort of landing their ball inside one of the opposing team’s cups. If a player lands his ball in a cup, the other team is to remove it from the rack and drink the beverage it contains. Teams should take turns drinking the cups that their opponents have landed. A team wins by landing all ten of their opponent’s cups before the opposing team lands theirs.
 
     
 
 
 
     
 
Players have several options available that allow them to get ahead of their opponents. If both players land their shots into an opposing team’s cup on the same turn, then each player earns another shot and the turn continues. This is called “doubling-up”. When a cup is landed, it is NOT to be removed until both players have thrown and the turn is over. However, the ping pong ball inside it IS to be removed. In the event that both players land the same cup, a total of three cups are to be removed from the rack. These three cups include the cup that was landed in addition to two other cups. These other two cups are chosen at the discretion of the team who is removing them. However, they should be the two closest cups to the cup that was landed. Bouncing Players may also bounce their ping pong ball on the hard surface positioned at the center of the table. If a player manages to bounce their ball and land a cup, then two cups from the opposing team’s rack should be removed. However, once a ball hits any part of the table or rack at any given point, it can be grabbed or swatted away. In the event that both ping pong balls land the same cup, one by way of bouncing, then 4 cups in total are to be removed.
 
     
 
     
 
Initially all ten cups are positioned in the rack in a pyramid formation. However, both teams possess TWO “re-racks” which they may consolidate their cups into particular configurations. Re-racks can only be given when a team has 6, 4, 3, or 2 cups left in the rack. When a team has 6 cups left, they may ask for a “3-2-1”. This consolidates all six cups into a smaller pyramid formation. When a team has 4 cups left, they may ask for a 1-2-1, or commonly known as a “diamond” formation. When a team has 3 cups left, they may ask for a “1-2”. And finally, when a team has 2 cups left, they may ask to arrange the cups in a “straight” formation where the cups are aligned one behind the other. Re-racks can only be given at the beginning of a turn before both ping pong balls are thrown. In the event that a team doubles-up on their turn, no re-rack can be given. Re-racks are only given at the begging of a turn, NOT mid-turn. All re-racks are positioned as close to the front of the rack as possible.
 
     
 
     
 
If a defending player strikes an opponents shot, or accidentally allows the balls to touch them mid shot, it is referred to as “goal-tending”. If a player goal-tends, then any one cup of their choice is automatically removed from the rack. However, if an opponent player’s shot hit any part of the table or rack, the ball can be swatted or struck intentionally. Goal tending is a discretionary rule in that it only applies to shots near or around the remaining cups. Shots that have no chance to land a cup are not protected under the goal-tending rule. Also, if a team accidentally knocks over a cup, that team must remove it from the rack automatically.
 
     
 
     
 
When a team officially lands all ten cups, that team wins. However, at that point, the opposing team has a chance at redemption. Each player gets one additional turn to land their opponents cups. If a player lands a cup in redemption, they are given another turn. Each player in redemption continues to shoot until they miss. At this point, the game has either ended or gone into overtime.
 
     
 
     
 
Overtime consists of a 3 cup formation at either end of the table. Overtime is played under the same rules as the first 10-cup match. The game will continue under one team has lost. This includes double overtime and triple overtime if need be.
 
     
 
 

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